Premium Member Phil Rhodes Posted October 5, 2018 Premium Member Share Posted October 5, 2018 The first decade though of CGI spaceships, there was such a high cost to detailing the digital model at a high resolution, that CGI spaceships either tended to lack texture or they avoided getting too close to them or they did everything at a low resolution. The physical model of the Enterprise E in "First Contact" looked better than the digital version in "Insurrection". I'm not sure how much of that was really a limitation of the technology, and how much a failure of technique. Spaceships are, as far as anything's easy in CGI, easy, especially in the context of a major motion picture. I think the problems with the way Insurrection's effects look have much more to do with creative decision making. Particularly, there's way too much fill light, which is incorrect for space, and a huge proportion of shots have purplish nebulae in the background. The whole thing lacks contrast and punch. Early effects artists on Star Trek films understood the need for space to be black and the lighting consequences of that, which is why early ships tend to have lots of spotlights aiming at themselves. The motion sickness issue was mentioned in the context of the (awful) film Stealth, which used CG to represent atmospheric fighter jets. I'm sure I saw a very cautiously-worded interview somewhere to the effect that there was a directorial desire to have the camera flying madly around, which of course is unrestricted with CG, to the point where the entire thing was a mess of motion blur. I was recently asked how I'd do fighter jet effects for a TV show, given the high standard of current TV shows, and my first reaction was to make models - large models, of course, perhaps sixth scale. A 1/6 MiG-29 would be about ten feet long. Some shots in Top Gun were done with miniatures often simply being thrown from a cherrypicker and caught in a net. Radio-controlled models might be useful, but I suspect much of it could be done with static miniatures on a clifftop. The models would be expensive, but for anything not involving explosions you could more or less just shoot them with the second unit and end up much less restricted in the number and variety of shots. CG could be used where necessary to remove supports and add things like wingtip vortices, missiles coming off rails, and so on. In my view this sort of approach has historically led to much more convincing work. P Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.