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Bob Yarwood

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  • Occupation
    Other
  • Location
    West Yorkshire, England.
  • Specialties
    Science fiction, relativity studies, music
  1. I cannot understand all this fuss about 3D. In everyday life it depends on the separation between the eyes which is only about 2.5 inches, and so only works near to the head - about arm's length. It is only useful for such tasks as threading a needle. The only movies I have seen in 3D were Avatar and The Hobbit, and the 3D effect was hardly noticeable - in fact after a few minutes I forgot all about it. I feel the same about HDTV - an enormous amount of discussion about something which is hardly any different from what we had before. I have mentioned this in my essay at http://www.virtual-space.org.uk.
  2. For a look at the movies of the future (hopefully), see this: Virtual Space - the movies of the future http://www.virtual-space.org.uk
  3. For a look at the movies of the future (hopefully), see this: Virtual Space - the movies of the future http://www.virtual-space.org.uk
  4. Actually the director can still guide the audience's attention, by simply moving the camera near to where he wants them to look. This is done now in most films, and is called dollying. The only thing a VS camera would not be able to do is zooming, but the effects of zooming and dollying are the same.
  5. It doesn't sound much of a "revolution" to me, merely to increase the frame rate. I have suggested a new system, which really would be a revolution, elsewhere in this forum. It's in the form of an essay, at this address: Virtual Space - the movies of the future http://www.virtual-space.org.uk
  6. I don't understand much of that as it seems too vague. Yes, the system would be different, and would take some getting used to, but I don't think it would "completely negate the viewing experience". In real life we don't have our attention directed so we direct our own attention to where we want, and VS movies would be like that.
  7. Why is everyone so obsessed with seeing things on a screen? We could be right inside the movie or computer game, with the action going on all round us. See my essay at http://www.virtual-space.org.uk
  8. I have written an essay about what I see as the future of movies and computer games. It's at http://www.virtual-space.org.uk. I would be glad to hear what anyone here thinks of the idea.
  9. For a look at what the future of movies might be, see this: www.virtualspace.org.uk
  10. I have now had over 1500 hits on the essay, and I have continued it as a blog at this address: http://wwwvirtualspaceblog.blogspot.com/20...movies-and.html
  11. I was busy on my new project, at www.virtualspace.org.uk
  12. Good idea - I'll try to interest them in it. Thanxalot!
  13. I think that the main trouble with 3D was that it only works within quite a short distance from the head - about arms length. Any further than that and there is no discernible 3D effect anyway, because the eyes are too close together, so it simply isn't worth the bother. And I don't think it is true to say that the the view would be "controlled" by the viewer. The viewer would choose which direction to look in, but which scene he is looking at would be decided by where the director puts the camera, and this can be moved about between scenes and even put on a moving platform. As for the other points, I think they are fair comment. I did say that big changes in filmed movies would be necessary, but I have faith that solutions to the problems will be found. Besides, I suspect that there is a great deal more to present day filming than the audience can see. When the action seems to go from one scene to the next instantaneously, they probably stopped the cameras and did a lot of rearranging before going on to the next scene. The "chase" scenes were probably done bit by bit and joined up in the editing. I shall be interested to see if the new video glasses catch on when the price comes down. The airlines might provide them to passengers for watching in-flight movies. That way, no-one can pass in front of the screen when you are trying to watch it! If people get used to that idea it will probably help to get VS movies accepted. Perhaps at first the technique will be used only for video games, animated films and documentaries, and the filmed drama side will gradually improve over a long time. After all, the present system did not spring into being overnight but took nearly 100 years to evolve to its present state.
  14. For a look at what I believe to be the future of movies, check this: http://www.virtualspace.org.uk
  15. For a look at the future as I see it, check this out: http://virtualspace.org.uk
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