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Luke Smith

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  1. I think I may have seen that combination in Coppola's Bran Stoker's Dracula, although I'd have to see it again to be sure. There's a shot where the Count is behind Reeves' character, shot from Reeves' position, and I think they use a vertigo shot in combination with the Count approaching Reeves, with Oldman standing on a trolley or something to provide the forward motion.
  2. Thanks, that's that explained then. I had tried lens zooms alone, but it hadn't occurred to me to try combining it with a dolly. Keeping focus should be no problem with CG. . . Thanks again.
  3. Hi all. I'm not actually a film maker per se, but a 3D enthusiast. I've seen a particular effect used in a couple of films over the last few years, specifically The Lord Of The Rings and The Matrix: Reloaded, (although I assume it's a classic camera trick). I've no idea what it's called, so I can't just look it up through Google, nor how it's done, and I want to be able to reproduce it digitally. In LOTR (Fellowship of the Ring), the effect is used during the scene where the hobbits have just fled the farmer's field and take cover from the approaching black rider: the effect appears to push objects at the edge of the shot further away and bring central objects closer. (In The Matrix: Reloaded the same effect is used as Neo approaches Morpheus and the Keymaker at the top of the HGV to grab them before it explodes, ie. at the end of the motorway chase sequence.) I have managed to attach a trimmed clip of the effect as it appears in the former movie to the post. I hope someone has some idea of what this effect is and how it is produced, so I can figure out if and how I might reproduce it in a 3D application. Thanks in advance for any info. . . CamEffectClip1.wmv
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