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Sam Biddle

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Profile Information

  • Occupation
    Student
  • Location
    London
  • Specialties
    Visual Effects, set extension, 3D modelling, DMP, roto, compositing, texturing, Nuke, Maya, 3ds Max, Zbrush, Mari, Arnold.

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  • Website URL
    http://www.sam-biddle.co.uk/
  1. Maya + Nuke is where you ought to be heading. Nuke is the most powerful compositor out there and Maya is extremely versatile and widely used in the VFX industry. With texturing, Mari is fantastic, but that's advanced texturing (multi uv tiling, channels + shaders etc etc) you'll be best sticking to photoshop until you really need to texture something big. As for renderers, as a beginner you'll probably want to learn mental ray as it is included with both max and maya. But obviously there are better renderers out there, Vray is good, and Arnold is becoming pretty widely used throughout the industry (it is very good!) There's a great blog with loads of tips about rendering in mental ray, I use it a lot http://elementalray.wordpress.com/ I think if you go on Alex Roman's vimeo he has a breakdown of the film, if you haven't already, check it out. Main thing with CG work is to get a general understanding of all of it before you go all out in one area, find out what you like and then hone your skills. Hope that helps
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