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Found 9 results

  1. Hello everyone, Any tips on how to maintain the continuity of smoke/haze across a scene? Interior and exterior. Thanks :)
  2. Hello! I am new to this forum and this is my first post B) I have attached the pictures of the room below following my explanation! I would like to achieve a nice glow with an obvious gradient to the falloff and some sun beams in the following room while the 2 talents walk through in 50 fps. I will time it to shoot as the sun goes down and fills the room with sharp shadows and golden light patches. So I believe but please correct me if I'm wrong... If the camera is facing 12 o clock from picture 1, the sun will be at 7 o clock so behind the camera, I'm hoping in this scene to get a nice soft ambient glow with falloff at least filling the room. Then for picture 2, the sun will be at 2 o clock which is a good angle for rays, I will put some covering on parts of the window for some rays and again I'm hoping to get a soft glow with falloff, similar to picture 3. I also have 3x arri 1k fresnel tungsten lights with barn doors and was thinking I may use it for a soft light on the talent before they hit the rays. Gelled for daylight through a light diffuse for a moment of natural colour. What do you think and how would you do it differently if you only had my lighting setup and the sun to play with? Image/angle 1 Angle 2 (the shadows were lifted a lot, it will be similar brightness to picture 1 Picture 3 (if I can get a soft glow like this I will be happy)
  3. Hi, I'm going to work in a short film, about a group of blue collar man, train mechanics, that talk around a bonfire in a warehouse, which is a train workshop. I was thinking about the scene, trying to remember scenes from movies or series which a similar aesthetic. What I was thinking, especially with the bonfire, is that the scene could use a little of haze or smog, or mist in the air, which gives more volume to the air around the characters. The only way to do this is with an smog machine, or do you know another method? The idea is that another lights in the warehouse (the motivation is working lights, lights from the train, lights from the ceiling) could gain a little bit of volume, and in that way, give the scene more layers, besides the talents talking each other. If you have more information about how achieve this, or if you have some references from movies, or series, with similar aesthetic, I'll be grateful. Thank you all!
  4. Who can tell me about the lighting of this music video? Speceficly what did they use to get that soft white look? It seems like they used a decent amount of haze. Anyone have any info they can share? Thanks! https://www.youtube.com/watch?v=NUC2EQvdzmY
  5. I need to create this very heavy smoke effect for a music video (in a 150 square meter studio), and from my experience with lighter smoke/ haze scenes I don't think the machines I usually use will be enough. Need any advice on which type machines or smoke to use, or other tricks on how to get this thick smoke effect looking good on cam. reference: https://youtu.be/UW0vOum0mBM?t=58
  6. Greetings again, What are the effects of a haze filled set on front projection VFX techniques? Before I test myself, I'm reaching out instead of re-inventing a mistake :lol: The haze is meant for adding depth and the illusion of indoor smoke. This is for a static/locked shot meant to create the illusion of a living room on fire, with talent on a couch (think Syndoche NY, Barton Fink). My thought is: Since the projected light is in parallel to the recorded light, the evenly dense haze will appear brighter/more dense by reflecting light, will not create the appearance of light pillars, but will reduce the power and effectiveness of the Scrotchlite screen. My expanded question comes down to: Will haze defeat too much light, block the subject, and make the screen unusable? Perhaps a balance can me made employing minor amounts of haze. My recent post regarding filming the illusion of fire, got me thinking about front projection as one of several "tricks" to use at once: http://www.cinematography.com/index.php?showtopic=71850 Thanks for all advise and feedback! Recommendations on a "good-enough-and-under-a-grand" digital projector are welcomed. Or any recommendations on where to rent a better-more-pro projector in the SF Bay area.
  7. Hey. I am looking into some advice on hazing, both indoors and outdoors. So, I have a restaurant shoot tomorrow, and I really know the opening scene would look much better with haze, but the restaurant opens 2 hours after we are done shooting. Does anyone have experiences with this? I am rigging a 5k Dino through diffusion, and a smaller LED panel. Now, not really related. How does one go about creating a hazed environment outside, where there might be wind?
  8. https://www.youtube.com/watch?v=olwYxXWHBz8 This is a scene from Peaky Blinders and I'm interested to find out what lighting techniques they have used to achieve this look and possibly what equipment and practicals have been put in place for the contrast lighting shown. Did they use a haze machine?
  9. Hi, Looking at shooting a day interior 'kung fu' fight in this location. Director would like some haze for atmos. Due to the numerous set ups, I'm thinking to constantly 'haze up' this location, might slow the shoot down. Also, the warehouse isn't sealed, so I'm thinking a draft will quickly remove the haze. There are sky lights there, but they they are so old that they are covered up like they have diff over them, so there goes the shafts of light. Questions are, 1), is it feasible to haze up this location? 2), how many hazers would cover the area? Thanks
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