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Showing results for tags 'teal'.
So I am trying to achieve and a subtle teal and orange look similar to the image below and I want to do it in-camera as much as I can (obviously it will be enhanced in resolve but I just want to make it as easy for the colourist as possible). Here is my thought process I could shoot at 3200k in-camera and gel windows with CTB, then create some ambient blue fill light in the room by bouncing a CTB gelled light at ceiling, then key my talent with a 3200k source (same kelvin as camera) to create natural looking skin tones. (i would then CTO my tungsten practicals to make them even warmer in camera) For my scene though, the actors move around the room a fair bit, how would one go about keeping skin tones looking natural and making sure there is skin separation from the walls in camera? would I just Hollywood a source that was balanced to what the camera was to key-light my talent? Although, I do want the it be as naturalistic as I can any suggestions or thoughts? I know there are a lot of different ways of tackling this, I am more interested to hear different ways of how people would light this and how to keep skin separation when actors move around room a lot in scene? Thanks! (sourced from reddit, the work is not mine, here is the link to that post; https://www.reddit.com/r/cinematography/comments/kgymng/shot_my_first_spec_ad_let_me_know_what_you_think/?utm_source=share&utm_medium=web2x&context=3 )