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Showing results for tags 'reflection'.
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Hello everyone! I'm one more time asking for your help on this forum! I'm shooting a short-film and I got this shot in which the camera dollies left filming photos that are framed up on the wall. It's kind of a close up and I don't want to see my reflection in the glass of the frames, then the camera stops as we see the reflection of the actress in one of the frames. So I was thinking of maybe removing all the glass except on the frame in which we're supposed to see the reflection of the actress and then re-add the glass in post using after effect, but is that possible? And how much of a headache is that going to be? Has anyone ever done that in post? If I use a filter on the lens to remove reflections I'm not gonna be able to see the reflection of the actress on the frame... Any ideas anyone? It's a scene taking place in daylight, in a pretty bright, white wood living room. Thank you so much!
Hello, I've been wondering, for quite a while now, how to replicate this kind of "glowing" underexposed look when lighting frontal. It's pretty easy to obtain this effect when it's a rim light like here (event though it's a day scene you get the idea) You have the specular reflection of the source when that source is placed correctly in direct reflection on the portion of the face you want to enhance. If you have a large white surface (even passive reflection) it works like a charm. I find it quite impossible to obtain when you want to have this kind of effect coming from the camera, with a low key. The ambient light caused by the source is usually killing the specular reflections I want. (Basically I only want the specular reflections on the face not the diffused reflection) When analysing the first 2 images (from the Turkish movie "Three Monkeys") the source is exactly the opposite as what I'd do in rim light, it's a small hard light. On the third image (from a teaser of "Pompeii" coming out soon) it's a much softer source (probably a chimera). It's not quite frontal and much less underexposed but there is still that reflective quality to it. So small or large sources are not relevant here, there is no hard rule I assume. I'm sure one of the key for obtaining this effect is the make up, but despite my various attempts to obtain this with the various make up artists I worked with, I've never managed to obtain that quality... and I guess make up is not all there is to it. I'm looking for any advices and tips from any of you guys to replicate this look... how would you do it ? Type of source, distance, exposure, anything... I think it's a very interesting way to keep a low key image with the face structure from the character very present still, and I'd love to use this on my next project. Thanks for your help Raf
Hello fellow cinematographers, I am shooting a short film in a few weeks and have been on a few locations recces this week and at almost every one of them the issue has been reflections on the windows. The film is based at night in a launderette so the windows almost look like mirrors. I know that a possible fix would be using a polariser, but the main concern is will it really help that much or will i still be fighting the reflections of lights and crew in the windows every time i look their way. Are there any other alternatives to reduce reflections? Any help is greatly appreciated, thank you! Thomas Terminet Schuppon
The end result I need to create: http://tvtropes.org/pmwiki/pmwiki.php/Main/ScaryShinyGlasses The glared out glasses you see in a lot of animes. I am running lighting for a film shoot and the director wants a pretty dramatic interview scene. The interviewer's face is not going to be revealed until the end of the film and until then, his glasses will be completely covered in white reflection. Any suggestions on how to achieve this? I cant just point big lights at him, you will most likely be able to see the edge of the lights. Thanks! Jeremy