EDDUS RAY Posted March 21, 2012 Share Posted March 21, 2012 Hi Guys, I know there have been a lot of questions on eye light's recently, so I apologize if this is partially redundant. I was watching Sleepy Hollow and notice that Lubezki achieved these very luminous round catchlights in the eyes. I've heard that he was bouncing HMI's for a lot of this movie and using big soft sources, it seems like they would have to be walked in quiet closely to in order to get such a dramatic effect, no? Anyone know about Lubezki's specific technique to achieving this? thanks. Link to comment Share on other sites More sharing options...
Matt Irwin Posted March 23, 2012 Share Posted March 23, 2012 Hi, Lubezki is known for using very big soft sources. From the looks of your frame lift here, my guess is something like a 12x12 bounce, high and just to camera right of center. There is also a good chance that the shape of the light is thanks to a window on the set that they are lighting through, again with a big soft source. You could probably achieve a similar result with a smaller (in size) source closer to the actor, but the eyelight will be sharper. That soft effect in the eye is thanks to something physically big with a little more distance from the face.... maybe 15-20'. Link to comment Share on other sites More sharing options...
EDDUS RAY Posted March 23, 2012 Author Share Posted March 23, 2012 Hi, Lubezki is known for using very big soft sources. From the looks of your frame lift here, my guess is something like a 12x12 bounce, high and just to camera right of center. There is also a good chance that the shape of the light is thanks to a window on the set that they are lighting through, again with a big soft source. You could probably achieve a similar result with a smaller (in size) source closer to the actor, but the eyelight will be sharper. That soft effect in the eye is thanks to something physically big with a little more distance from the face.... maybe 15-20'. Thank you! Link to comment Share on other sites More sharing options...
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