Adarsh Posted June 8, 2021 Share Posted June 8, 2021 ??How do you Light in Layers? (Background/Midground/Foreground) ?? What all to be careful about lighting up in layers ?? Is there any rule that can help? Link to comment Share on other sites More sharing options...
Brian Drysdale Posted June 8, 2021 Share Posted June 8, 2021 You commonly use different lights on each area, Need to set the light levels so that they're appropriate to the overall look of the scene/shot. Use your eyes, what looks right for what you're trying achieve, probably is. There are a number of books on film lighting, it's worth reading those. 1 Link to comment Share on other sites More sharing options...
Premium Member David Mullen ASC Posted June 8, 2021 Premium Member Share Posted June 8, 2021 Not sure that's a helpful way to think about it -- sometimes it works out that way but every situation is different. If the best way to light a small room is to bounce a light off the center of the ceiling and it looks great, then how is that lighting in layers? Or any space lit with a single light? 1 Link to comment Share on other sites More sharing options...
Premium Member Aapo Lettinen Posted June 11, 2021 Premium Member Share Posted June 11, 2021 it can vary case by case but in most situations the foreground lights need to be moved most often and if you have small g/e team then it can mean that the foreground lights need to be relatively small and lightweight. if having a bigger team, then you may have possibility to tweak it better and use larger/more difficult to handle gear for the foreground. I see it like this: background: stays mostly the same all the time. big lights which don't need to be moved often. large hmi or multiple smaller units can be possible because you need to build it once and then it stays relatively the same. foreground: this is where most of the action often happens and you need to tweak the lights shot by shot. the units need to be able to be moved quickly even with minimal crew. On smaller shoots this often means Led units, possibly battery powered midground: often you only need to add some accents unless some of the actors move a lot in this area. So if actors on the midground, then you need to light it... otherwise, only add what you absolutely have to. this way you save lots of time 1 Link to comment Share on other sites More sharing options...
Guillaume Cottin Posted June 16, 2021 Share Posted June 16, 2021 I agree that thinking of it in terms of “layers” is maybe not the best way to conceptualize lighting. Here are some other roads to explore: Additive or subtractive: do you add lights or take away light from a bigger source? Ambient vs.directional? What’s the ambient lighting in the space, and then what are the different directions from which light can come from? How do they bounce around to create the ambient? Lighting space vs lighting objects? Do you create pools of light for actors to evolve in and then shoot freely, or do you create very precise lighting for specific positions? 1 Link to comment Share on other sites More sharing options...
Premium Member Stephen Sanchez Posted June 18, 2021 Premium Member Share Posted June 18, 2021 @AdarshSo there's a couple ways you can consider lighting. They've already been brought up here: Lighting the space, or lighting for specifics, like layers you mentioned. A great way to look at it is both. Light for the space, then if the character is moved past that set, you can either choose to continue the gag with new lights (think interview setups on a long lens) or fill the new space with whatever natural/practical sources you like. Sometimes with relying on just lightingvthe space, you'll find holes of underexposure. So you can either add more to the space (somwtimes creatively hidden), or follow the character with a light (such as an out of frame lantern at night on the beach). You can also do this backwards: Light for the character first, then motivate those sources by extending them to the rest of the room. Your talent's kicker can apply to the background as sunlight through the window, for example. This manifests as a FG + BG lighting approach (layer lighting). I'd advise against this. The resulting image can look artificial. 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now