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Animation Software


Dan Durbin

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That really depends on what you're trying to do. Different software has different things it's good at, and something that does a great job for children's cartoons may not be the right choice for science fiction effects work, which may or may not be the right choice for animated scientific illustrations or title cards.

 

If you could give us a general sense of what sort of work you'd like it to be able to accomplish, we'd be a lot more helpful.

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Maya for 3d, after effects for 2D (unless you are talking about more cartoon led animation, in which case toon boom studio)

 

FWIW, we bought Maya here and upgraded the computer it was installed on six months later. Maya refused to migrate the license.

 

We now use Lightwave.

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We are mostly interested in 2D cartoon animation, and are new to the area. It would seem like Toon Boom Studio is a low cost approach to getting started. However, we already have Adobe Photoshop CS3 Extended. Are we missing significant capabilities by not spending a little more and getting After Effects?

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Dan,

 

It all depends of what you want to do. Toon Boom is the cartoon "standard" so if you're going to be doing, or want to be doing that kind of work, that's what I would consider.

 

AfterEffects is a whole other thing. You won't be able to do the same kind of work that you would with Toon Boom, but it is ideal for motion graphics animation, compositing, and video/film, among other things. You can do some basic 3D work, but nothing like, Maya, Lightwave, or Softimage.

 

Maya, or any other 3D package is another animal as well. I will say that you won't hit the ground running with any of these as there is a steep learning curve, if you haven't used them before.

 

All three of these packages do something well. If it were me, I would decide what it is I want to do and make my software decision based on that. If you're mostly interested in 2D cartoon animation, then I would go with Toon Boom.

 

Good luck,

Tom

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CAn I jump in with another suggestion? Not knowing a lick about Toon Boom, I'm not going to NOT recommend it, but I got turned onto to a program called Anime Studio Pro. It's a 2D animation program mainly, though it operates in a 3D environment (You can do some cool 2D/3D mixing, and also import 3D models/animations, but you CANNOT animate your 3D models, except in a very limited way). It' has a bone system to make animation easier. Simple example: say you create a character; arms legs, etc. You bind each arm and leg to a bone, and then, instead of moving every single limb individually for each keyframe, you just drag, say, a hand, and that pulls the forearm and arm with it. . .kind of a 2D marionette. The bones have other uses too, and there's a lot of other stuff you can do if you draw well and learn the program. Take a look at the lost marble forums to see examples of what some of the members on there have done. I've been working it with it for a year putting together an animated short film, and I"ll post a short teaser/demo here when I get there. It runs about $200, works on Mac and PC.

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Tom and Josh:

 

It sounds like Toon Boom or Anime Studio Pro is were we need to go at our level. Thanks for all the input

 

 

Dan

 

 

I like ASP. I am only barely familiar with it, and it has its quirks, but like I said, pretty powerful if you can draw well in the first place, and learn to use the software. From what I've seen, with some serious time put in, you can get stuff indistinguishable from traditional 2D. What I mean is, it's not all "cut out style" like the new sealab, or aquateen, or metalocolypse. Though you can do that (and who knows, maybe some of that cartoon network stuff is made with this software).

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