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Leon Brehony

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Posts posted by Leon Brehony

  1. I always thought that projecting through diffusion renders a different quality of light that feels more source-y and I prefer the look of bounced light but maybe I'm wrong and the different is negligible.

    Big litemats through a layer or two of diff sounds like a simpler and faster solution the next time I'm in this sort of situation.

  2. On 8/13/2023 at 9:06 PM, aapo lettinen said:

    Using 1 grade stronger diffusion on the big frame should make it much faster and easier. I guess the op is using something like 1/8 at the moment which indeed would make it very slow to tweak with small sources for the frame not diffusing much and the individual hotspots showing through? 

    Was talking more about bouncing than projecting through diffusion. 


    1 hour ago, JB Earl said:

    a 600w COB instrument will give you about a 2K tungsen equivalent.  

    when you say tweaking the bounces, is it because you're usng multiple smaller lights?  

    Yes usually because I haven't had much space or a modifier that would spread a single source over the whole frame.

  3. Hello all,

    I had a question regarding bouncing light. Specifically in low budget scenarios with no desk ops/DMX setups and often without a proper gaffer… Let’s say I’m making a big soft key light by bouncing multiple small sources into an 8x8 frame in a fairly cramped space (could be tungsten fresnels on dimmers or LED fixtures with their own dimmers) - I always find that it takes a while to get the balance of the different levels of the lights into the frame to get the desired look on the scene that I want. Partly cause I’m often running back and forth between the lights and the camera. Also just in terms of trying to fill the frame as much as possible with the right levels coming from the different lights, I find this takes a fair bit of tweaking to get just right and is never as simple as ‘just bounce 3 lights into that frame’.

    I’ve even had this situation with gaffers, where they get it all set up but it doesn’t look right until I’ve tweaked it to within an inch of its life. I always get what I’m after eventually so maybe this is a moot point but my question is whether there is a specific standardised system for setting something like this up? E.g. setting one fixture at a time and gradually increasing the size of the source. Again, I imagine in the world of desk ops and DMX this is all a lot simpler but just wanted to check if any DOPs or gaffers had any nuggets of wisdom for this sort of thing as I see myself still having to do this sort of setup a fair bit in the future. 

    P.s. I found this a lot easier when I was starting out by using something like a 2k blonde to create a single large bounce source so maybe the answer lies in using single sources for bouncing but I’ve not found many decent open face equivalents in the LED world.

  4. Hello all,

    I've got a lighting challenge that I'm unsure about. I'm shooting a commercial on a small studio set with a solid blue backdrop and one 'character'.

    For the opening I want to have a spot on the backdrop which silhouettes the character, before the spot gets killed and the main lighting for the rest of the ad faded up.

    My question is - in an attempt to get a solid white spotlight on a primary blue backdrop is it as simple as picking a 'complimentary' colour for the spotlight, e.g. yellow/red?

    Trying to apply some basic colour theory stuff which I've been reading up on but not put into practice too much yet.

    I'm unsure about the ability to achieve this effect in post as the character is also being lit by a dim blue light from a laptop/tablet whilst the white spot silhouettes them.


  5. Watched the first episode of the Rings of Power series - it's alright. I like the design/costume/general aesthetics - but... When will this obsession with wide lens/shallow DOF die?

    I find it so off-putting. Bright day exteriors where the back ground becomes nothing but blur and bokeh... two shots with only one character in focus... Close ups where only an eye is in focus... I feel like it's detracting from the storytelling - surely lighting and composition are enough without this massive 'blur radius'.

    I'm also not convinced of the argument that it's a way of making digital capture feel less 'sharp and clinical'. For me a good chunk of depth of field is a thousand times more cinematic.

    Just ranting and I know that it's a simple flavour of the month thing but it's distracting me from nearly every modern show/film I see (the DOF shrink between season 1 and 2 of Barry was insane and I had to stop watching).

    If anyone has any insights into why this is happening and when it will go away I'd appreciate hearing them 

  6. On 4/28/2021 at 8:30 AM, Michael Lanham said:

    Awesome! Missed this! Thanks for making the .cube Leon, look forward to giving it a test!

    How did you make it if I may ask? 

    I created it using a gradient map in Photoshop and based it on the test images in that article. Very rough/rushed/non-scientific but seems to work well enough.


    Also, had a friend mention that the previous LUT format wasn't working in his camera so here's an alternative download in case anyone has similar issues: https://we.tl/t-H31mmcntb9

  7. Assuming everyone will have seen this https://www.fdtimes.com/2021/04/25/el-zone-by-ed-lachman-asc/

    I'm very excited about this idea personally! Often been frustrated at relying on IRE-based interface when monitoring exposure and I can see myself enjoying a system based on stop values and something more closely resembling the zone system

    If anyone is interested made a gradient map .cube LUT version in PS. It's rough around the edges but I tested it against a V-log, log-c and BMD Film using 18% Grey cards for reference and it seems to correlate in a basic way: https://we.tl/t-D5WXAfJp89

    (apologies, the colours are a bit off but it's close enough to be useful)

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