Jump to content

Russell Scott

Basic Member
  • Posts

    42
  • Joined

  • Last visited

Everything posted by Russell Scott

  1. depth is determined by the angular separation your eyes perceive. so if you capture 75mm separated stereo but double the projection area -without changing your distance from screen you effectively change your angular separation - i.e. you perceive more depth. or less depth when you halve the area by projecting it on a monitor. the Navy probably use 75mm projections because they are trying to get human style space relations, i.e. identical to reality. That's a bad idea for movie making. I can't tell you what separation to use because that is determined by a whole bunch of factors. Factors like, how big its the screen being projected on, how far away will the audience be, what frame rate, how much is in front of/behind the screen, how fast are they moving, what came before it, whats your FOV...etcetc As I said, filmmaking requires less than 75mm which is exactly why the cameras are a hassle (think about how wide a lens is)
  2. not to get off topic but that is wrong... 75mm is the average eye separation of a human, but it does not necessarily follow that you get the same depth effect. and for film work you generally want much less than 75mm nor does camera separation define position-in-depth of objects... carry on.... :ph34r:
  3. Russell Scott

    3D HD

    make sure you can adjust the cameras position and rotation on all axis. check the stereo result prior to shoot - your cameras might be parallel but the chips can be offset, damaging the result. make sure you adjust for the refraction displacement of the mirror. Watch your pan speed, its not very forgiving in stereo. reduce the stereo for fast motion *and* reduce your shutter speed. don't let it strobe. Compose with it - don't gimmick the stereo... bring two laser pointers... don't use f/30 if you're displaying on a big screen... if in doubt use less stereo - if you can't reshoot later then use less. a broken stereo shot will damage the rest of your film due to the eyestrain in the audience (once the eyes are strained, they won't recover for the rest of the film)
  4. depends what desert & what time actually. if the desert is high-altitude you'll find the nd grads will kill the rich blue of the sky (as would polarised filters) but your sunsets will last an hour or more and can be quite gentle light, if its white sand deserts you'll likely have problems with the sand more than the sky and if you're filming people the glare from the desert could be a problem - lots of squinting & ambient light from the ground up... can i ask what desert?
  5. the point is the Dark Night was filmed in 70mm IMAX because of Nolan's love of IMAX format. and even with that huge budget he could only afford 20 minutes worth. It isn't an affordable format, so the company is trying to make it relevant. You're talking as if this will send IMAX bankrupt, but it already was heading in that direction. this I don't know, sounds like a mistake to me, you can never align projectors well enough (especially over time) to do this effectively. Even side by side projection needs edge blending to mask the projection differences. Its possible the poor quality of your viewing was driven by the overlapping projectors destroying the clarity of the picture. perhaps the one projector was supposed to be switched off for your screening but wasn't. if it is their plan to double project it won't last long....
  6. Hi All. there is a lot of bagging going on in this thread but I'm going to suggest that this was not a decision just thrown up for corporate greed. The IMAX mainstay was education, most IMAX films have that flavour. I see a lot of indie films here that have budgets 1/3 of the cost to simply print an IMAX run. If you think it is tough to get funding for a typical film, imagine the difficulty of educational film funding. A lot of IMAX film making has relied of the philanthropy of the producers, i.e. no profit, no worries because we're doing something significant. Likewise, the IMAX theatres have had to hope that the 5 movies they get per year have been good ones. If they weren't its a pretty nasty risk for the operators. That is a poor business model to expect people to gravitate towards. making it more mainstream gives the theatre operators more stability and encourages more filmmakers into the arena Antti, it sounds to me like you were in a stereo theatre (without the stereo movie), hence the 2 projectors...
  7. Dome has its place, in fact, it is unbeatable at certain styles of stories/cinema but after having the artist beaten out of me while making 8k stereo dome (2 x 8k) I can tell you that the bean counters are wise to be counting. dome gets real expensive real quick. Incidentally, not that anyone asked, a 4k camera does not equal a 4k dome camera... part of the problem with these formats, is the clarity of story is difficult to impart. you lose the directional cues of traditional movies so narrative becomes difficult. Immersivity is good in some scenarios, but maintaining audience focus is hard enough on a typical film where the norms are well established, and with dome you are giving them the choice to look around, potentially at key moments when you don't want them to look around. As a result most narratives on domes tend to adhere to traditional cinema concepts, only to use the dome as a gimmick in certain scenes (as you said) but given the immense technical difficulty of achieving dome shots properly and given the high likelihood that the immersive screen will actually dilute the intent of shots, it begs the question why bother on such projects. In terms of the future of cinema, its all about risk, why reduce the cinemas you film could play in, increase the cost of production, negate DVD sales, all for a film that doesn't use the dome effectively anyway? Worse there are competing dome standards, so what you make for one dome, might not work in another...
  8. this is perhaps a great analogy. Clay was the first "creature special effects tool", digital came along and it definitely wasn't better - look at pixars first shorts cute, technically amazing for the time, but pretty crap; claymation was definitely better. The medium matured and now the medium has matured so much that much claymation is done digitally! The lessons of sculpting have been applied digitally, with mudbox and force feedback digital sculpting tools (and with 3d printing). Sculpting still has a place, its shifted, but its still highly relevant. But from a movie art perspective these tools have been a massive boon. Look at Craig Mullins or Feng Zhu or Dylan cole (etcetc) these guys have defined the very look of some films and they are 'merely' photoshop artists. notwithstanding the romance of dealing with film, the digital medium will only get better. Complaining about flesh tones seems premature when comparing it to a medium that has been established for decades (and when it first went colour, the fleshtones were terrible too!) Film will be around for a while yet, but when digital is ready, its quality will surpass that of film (a CCD can capture both more light and more colour than film can so theoretically, once the CCDs & electronics are advanced enough, you can have a "make it look like this filmstock" button. I should note too that right now, I generally dislike the look of most digital films, but am obviously not so pessimistic about its future.
  9. no you're right, you're looking about about 10 years in the correct conditions (magnetic bleeding is a reduced problem). but being digital it is in a WSIWYG format, so there is no subtle degradation over time as with film.
  10. :P isn't that the real issue though? its the idea of a non-physical medium that you don't like not the actual images(not trying to get into a flame war here)? as to storing digital films you can back it up to tape drives, which are just as stable as film reels probably better too, because a tape could store multiple films, allowing you to make multiple copies . ie, instead of having 20 individual backups of 20 individual films, you could have 20 tapes each with 20 backups... your physical footprint is much smaller too...
  11. at a guess I'd say you're using a cmos camera with an incorrect frame rate. basically a CMOS camera will warp the image if you don't have the frame synced properly with the movement, hence the jitter varying with height (the parallax ground to the plane will result in different apparent motion) .. if you aren't then ignore what I've said
  12. I can certainly see your point in the near future. however in the longer term I don't see it a problem, I don't believe that digital projectors will remain so expensive that cinemas will remain in limiting agreements. from the point of view of the cinemas, restricting themselves to a certain type of content for the sake of a $15-30k outlay will not be an attractive prospect. Admittedly I am picking numbers randomly - a current long throw digital cinema projector costs $110k and a short throw costs $30k but I expect these to drop to a certain baseline price. I really can't see a long term business case for the cinemas locking themselves into restrictive contracts. additionally, in the US as I understand it, there are strong laws preventing such anti-competitive behaviour, though obviously its no guarantee of proper conduct... "Every person who shall monopolize, or attempt to monopolize, or combine or conspire with any other person or persons, to monopolize any part of the trade or commerce among the several States, or with foreign nations, shall be deemed guilty of a felony, and, on conviction thereof, shall be punished by fine"
  13. I'm a bit surprised by all this to be honest. first of all this will most definitely give better access to screens. There might be deals struck initially, but digital projection will both improve and drop in price to a point where such deals will be untenable for theatres to continue with. If anything digital projection will *increase* the number of arthouse cinemas, if they can fit out a small theatre with good projectors for $15k (probably 2 years away) it can only help. likewise: if its about art and passion and creativity, then don't stress about the technical details. As the product matures you might find chip size is adjusted resulting in more filmic DOF, better lenses, better digital 'film response' approximation etc. you are all talking about a product in its infancy, and talking cross purpose too, digital projection is not digital capture. Digital projection simply lets you cut vast quantities from your films budget. If you want to use 'real' film to capture nothing is stopping you... plus the comments have fundamentally ignored DI as a process that many films are undergoing. does that cheapen the whole thing? what about going from DI to film again isn't that a bit nonsensical? I'm left scratching my head a bit here. Lower distribution cost can only be a good thing and most large budget films that can easily afford distribution costs are already digitized.
  14. not sure if you got my original message, so I'll reply here too. a vague guide is cam_sep = f/30 is the easiest formula to use (f= dist to screen). it is what I would call the minimum guide for stereo. working your specs backwards, with a 750 being 13cm or so across, your screen depth will be 3.9m away. this doesn't include lens either, but the simple rule of thumb is the more the zoom, the less the i/o needs to be. So effectively 3.9m will be the minimum zero parallax you can achieve. the d21 is no good, far too wide. you will encounter differences between any cameras you use, it depends too on the rig you are using (in terms of vertical shift etc).
  15. the funniest I know about is from LOTR. a drunken extra was not noticed as they filmed a long tracking scene (I forget exactly where). he stumbled down stairs, through ranks of soldiers and generally causing havok. Somehow this was missed until the entire set - an entire town - had been destroyed. The solution was to track it all into 3d, build the entire set again digitally and matte him out. I seem to remember it cost $3million to fix, but not sure. It was told in jest but hooo boy was there a lasting was a bitterness :lol:
  16. who knows, if James Cameron gets his way, maybe 48fps will be the next digital standard!
  17. oops, it wouldn't let me edit, so to clarify, assuming a lens with FOV of 45 deg (24mm) with the default i/o for a 750 (looking at the specs) you're looking at a comfortable zero parallax of around 4m, you can push this closer, but depending on screen size and length of film, it isn't a great idea. There is a limit to which you can adjust stereo before pain sets in. the i/o calc is done assuming using the primes. I don't have the specs on the lenses but it appears to me that they would affect the achievable i/o. certainly stock matteboxes will be out of the question...
  18. May I ask what it is that you intend on shooting and where will it be shown? you will have a lot of trouble using unmodified 750s side by side for anything other than distant objects. The convergence 'speak' is a friendly disagreement between the players. The maths says don't converge your cameras, keep them parallel otherwise vertical parallax will be introduced but if you keep them parallel there is more work in post to achieve correct stereo. overall it is more flexible but convergence is more instant for the director. problem is, when you're toe-ing in, if you don't separate the lens from the electronics you haven't got a hope of getting a usable i/o, so parallel cameras are likely to be your only option (this is actually good!). your intended display size makes a big difference too... hope that helps
×
×
  • Create New...