Does the inverse square law apply to all lights? Including diffusion panels, chimeras, fresnels, pars, source 4, natural daylight coming from a window, etc.?
Does the law change at all when dealing with lights such as Pars (that are supposed to have longer throw capabilities?) What does 'throw' have in relation to inverse square law.
And in what situations would you use a light with more throw and in what situations would you use a light with less throw?