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James Bergmann

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  • Occupation
    Director
  • Location
    Hamburg
  1. This is exactly the kind of feedback that Im looking for. Thanks! While I have decided that I will not work on the lighting of shot 2 any further as I really want to move on to the next shot, I will keep your advice in mind for the coming shots. Ive had a feeling that the lighting of the beeing in shot 2 could be improved in some way, however, Ive already spend a large amout of time revising the lighting of shot 2 and I feel like I should keep it the way it is now, as Im mostly satisified with it. What I might still do is to add a depth layer later on and darken the background that way to make the beeing pop more, as you suggested, as I do feel like that would be a great tweak to the shot. As for the framing, I also would agree I think, though shot 2 does have incredibly intricate camera movement though (which obv doesnt come across in the stills, but its basically a pretty long tracking shot), making the framing alot more difficult. The framing in the coming shots, which will have less intricate camera movement, will definately improve. Basically, shot 2 beeing a very intricate tracking shot makes it very unwieldy to work with, which makes me strongly consider before making any changes to it as it would take alot more effort and time than it would in other shots. I hope to hear more from you!
  2. Hi! First of all, I appreciate your honesty. However, please take into account that this sort of feedback isnt necessarily all that helpful, especially for this kind of production. Stuff like concept art and painting visualisations of shots is very helpfull when a team of multiple people (or maybe even hundreds of people) are involved in a project to not only nail a creative vision that every important party is happy with, but to also get everyone to understand that vision. This kind of work-process is less important and just excessive in a project like this where just a single person is working on the entire movie, seeing how I have every shot and how I want it to look in my head. This includes lighting, camera-movement, character movement and so on. I dont need to convey it to someone else beforehand so theres no need for this type of concept art. Additionally to that, filmmakers need to work with what they are comfortable with - for example, Michael Bay is well known for beeing someone that isnt goog with story-boards to plan out his scenes and instead often prefers pre-viz animations. Just an example though. Its all just a means to an end. I dont paint, and I have no need or desire to do so. However, I do of course plan out lighting, camera-movement and character movement in pre-visualisation animation in order to really get a feel for how the shot can work before I start to really make the shot come together in proper CGI. You dont HAVE to do anything in any specific way, an artist needs to work in the way they are comfortable with and that they can achieve the results they want with. Lastly though, when critiquing work, the process of HOW the end result was achieved doesnt matter - ONLY the end result does. This rings especially true if you dont know the process of how it was created. In your post you made alot of assumptions about how I work, but you didnt actually go in-depth about what I presented, which is the most important part. And even there you made an assumption, specifically that I am using "software default settings". Again, this A. Doesnt matter, because if the software default settings give good results for these shots, why not use them? And B. Is just plain wrong actually, the shots you see here actually push the software that I am using to create this movie to its limits, there is no trace of software default settings here. Still, I appreciate that you took the time to look at my stuff, however, I fear your post wasnt all that helpful. I would be all ears if you actually tell me what you think about the shots I provided though. And I would like to again point out that this is my first CGI animated movie. I think it can be forgiven that its not holding up that well when directly compared to an industry leading company, which are perhaps the best in the industry. However, Im all ears for suggestions for how it could get closer to that level. Lastly, heres another screen I rendered (with motion blur partially off because render time) of shot 2 that I rendered to contribute to a discussion in another forum regarding the glowing cubes. This screenshot hints at the transition between shot 1 and 2 just alittlebit better, so I might aswell post it here aswell:
  3. Hello everyone, Im currently working on my first fully CGI animated short film. Its a project that is very dear to me and that I have already worked on for quite a while, though Im just really getting started on the creation of the shots. I know that CGI cinematography might be something thats abit unusual for this forum, however, I considere it every bit as valuable as live-action cinematography (especially seeing how basically every big movie production makes use of it) and I am a filmmaker first and a CGI artist second, meaning if anything I am more interested in the critique of the overall cinematography and not just the CGI quality - which is why I would like to get feedback from this forum. --------------- In this thread, I will post screenshots and maybe even sometimes the entire animated shots (Rendering takes a LONG time though) and I would really appreciate it if you guys could give me a suggestions how they could be improved. This is my first fully CGI animated movie, so the shots are not necessarily perfect and they surely could use to be looked at by a more experienced CGI artist/cinematographer than me. What I would like you to give me feedback on specifically: Overall Cinematography - Lighting - Compositing - Overall CGI quality The more indepth, the better! Short info on the movie: The movie will be a rather abstract sci-fi short film that will be driven by a consistent music piece and will feel similar to a montage, even though it is not by definition. I wont go into too much detail of what exactly the movie will be in order to not spoil anything. However, I do have a very strong vision for it. I do know that its usefull for proper critique of work if you know the whole context, though I do feel it would be alittle excessive in this case and again, I dont want to spoil too much. With all that said, I hope you can give me some feedback! It would be very much appreciated! Shot 1: The first shot of the movie. A space scene. Glowing cubes will be floating in until they completely cover the screen, as the camera starts to rapidly move backwards. My questions: - Does the overall space background feel "right"? It is supposed to feel abit more fantastical than normal space. - Do the cubes feel properly integrated into the shot? Do they have a proper presence? - What do you think of the color grading? Shot 2: A continuation of the last shot (basically Shot 1 and 2 are one long tracking shot). The camera follows the cubes until they form into this female-like beeing. Again, the camera moves backwards, meaning initially the beeing is more in the foreground, as it gets formed. Notes: The color-grading and VFX work (like particles) in this shot arent necessarily finished yet, though the coming tweaks to those should be relatively minor. My questions: - How is the lighting, especially of the female beeing? Does it properly convey drama and is it interesting? - Does the composition of the shot properly draw the female beeing into focus or does she sort of get lost in the background? - What do you think of the light fog/smoke surrounding the beeing? - Again, what do you think of the color grading? - Does the pose of the beeing look good? - Does it come across that the beeing is slightly smiling? (In screenshot 2?) - Please judge the overall composition and cinematography of this shot. --------------- My inspiration: My cinematography style is very much inspired by the likes of Michael Bay and Zack Snyder and very much adhering to the principle that through the cinematography each shot should strongly express emotions and support the themes and atmosphere of the movie. The cinematography alone should imbue the movie with value, meaning and substance. I like to call it "substance through style" - atleast thats what im striving towards when it comes to my cinematography. Heres a good piece and a big inspiration and reference for my current CGI work and reading it should help those that want to give me the most valuable of feedback understand better with what Im striving for with this movie (though I dont expect anyone to put that much effort into giving feedback and thats ok). Though I think everyone that is interested in cinematography or CGI, and especially CGI cinematography, should read this article, as its one of the best on the topic I have ever found: http://www.expandedcinematography.com/the-cinematography-of-legend-of-the-guardians.html --------------- Thanks alot for reading and I hope to get some usefull feedback! I do very much appreciate it! I will post updates when I have more to show!
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