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Showing results for tags 'simulate'.
I am preparing to film a scene which involves two characters wandering around a large family room while daylight pouring in from nearby windows continually shifts from cloudy to sunny to sunny to cloudy. Imagine an overcast day where the sun peeks out for a moment and is then obscured by clouds once again. My questions are: Would it be more advantageous to film during the day or at night (at night so that I have complete control over the light fixtures)? Am I to slowly dim the lights or introduce and take away diffusion? A grip friend proposed that I could create a very long shower curtain of various diffusions to pull in front of lights stationed outside the windows. My lighting equipment consists of: 4 redheads 2 blondies 2k fresnel 750w Ellipsoidal 1k 64 PAR Aputure 600D Hive Wasp PAR I appreciate any help. Thank you!
I'm looking to mimic this fight scene from the matrix with bright flashing lights outside these windows - supposedly lightning from the storm outside. (see attached 1-3) My assumption at first was that they maybe had some HMI's hooked up to flicker boxes. But then I thought that HMI's have issues with hot strikes so maybe that's not what was used? Can an hmi work on a flicker box to simulate lighting? If so, what reccomendations of a flicker box do you reccomend I use? If I can't use an HMI to simulate lightning with flicker, how else can I achieve this effect? I'm hoping to only use 2 light sources that are bright enough to shine through windows like this and get reflections on the floor and walls? Some how I need that flicker effect done even if it's not from a flicker box. You can see more of the fight scene in motion at: https://youtu.be/0EpC2T00PAE?t=3m32s Also attached is the building I will be shooting in and the windows I'll be shining through. All advice welcome!
I've got a scene to light where the script suggests the key light for the action is coming from a television screen. Characters will also be 'flicking' through the channels. I'm sure there are lots of cool tricks and methods to simulate this. What have people had success with? What should be avoided? Cheers Dan