Asker Mammadov Posted February 13, 2022 Share Posted February 13, 2022 The general consensus is that this is the future. Do you guys believe cinematographers will also have to become decent in it in the future? Or will that stuff be left to the VFX people? Link to comment Share on other sites More sharing options...
Andy Jarosz Posted February 14, 2022 Share Posted February 14, 2022 I work in virtual production, both on set as a consultant and on the tools development side. Asking if cinematographers will learn Unreal in the future is a bit like asking if they will become familiar with tape broadcast cameras, after AotC came out in 2002. The sentiment is correct, but the implementation will be wrong. Unreal is a fantastic tool, it's very powerful. But it was never meant to do the kinds of things we're doing with it in VP. The more you get into large setups with multiple clusters and multiple editors, the more evident this becomes. Link to comment Share on other sites More sharing options...
Asker Mammadov Posted February 14, 2022 Author Share Posted February 14, 2022 39 minutes ago, Andy Jarosz said: I work in virtual production, both on set as a consultant and on the tools development side. Asking if cinematographers will learn Unreal in the future is a bit like asking if they will become familiar with tape broadcast cameras, after AotC came out in 2002. The sentiment is correct, but the implementation will be wrong. Unreal is a fantastic tool, it's very powerful. But it was never meant to do the kinds of things we're doing with it in VP. The more you get into large setups with multiple clusters and multiple editors, the more evident this becomes. Oh, what is the industry standard for virtual production then? Link to comment Share on other sites More sharing options...
Andy Jarosz Posted February 14, 2022 Share Posted February 14, 2022 51 minutes ago, Asker Mammadov said: Oh, what is the industry standard for virtual production then? Currently, it's Unreal--that wasn't my point. The point was that the tools being used now are being used out of necessity, not because they're good. In 5-10 years, we'll be using dedicated engines and software packages specifically for virtual production. To continue my analogy, we need a few years before the RED ONE or Alexa is developed. 1 Link to comment Share on other sites More sharing options...
KrillianRed Posted May 23, 2022 Share Posted May 23, 2022 lately i have been following alex proyas (the first "crow" director) and his team with the unreal engine and it looks promising. www.vidiverse.com 1 Link to comment Share on other sites More sharing options...
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