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Andy Jarosz

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  1. If you're going to be doing realtime rendering with Unreal, it's more complicated than just playing back a video. You'll need 2mm pitch LED tiles (Roe Black Pearl 2) as well as a Brompton SX40 system to drive it. The Brompton system scales with the screen size, so you'll need to talk to them about how many you need--that's what allows you to genlock the camera to the screen. For Unreal, you'll need workstation PCs with nVidia Quadro graphics cards as well as the Quadro Sync card. Again, that's what lets you genlock the PC to avoid tearing. Depending on the screen resolution, you may
  2. Don't underestimate the ability to shoot RAW. Same Alexa look, but with a ton more information for more aggressive grades.
  3. No, color bars are generated digitally from the camera and is independent of any look. Bars help you calibrate everything to an empirically correct standard, so you know all of your equipment is starting from the same point.
  4. Meal penalties are usually in the union contracts, so if you're nonunion they only have to do what they say they will in your deal memo.
  5. What Mark and I are trying to say is that by trying to boil the spectrum of a light down to one number, you're always going to be fundamentally lacking critical information. Averaging these values together just gets you an even less specific, less informative number. If you're a professional, you really shouldn't be looking for shortcuts like that--you should want to know the exact performance of the tools you use so you can make informed decisions about how to use them. For instance, if you know the camera you're using is biased more towards magenta, than choosing a light that has a a hi
  6. I would say that is the only way to truly empirically evaluate a light source. I don't want a "colored" number or one that is tailored for any specific capture device, be it a camera or a human eye. When I hear the Skypanels have low color rendering scores but look great on Alexa cameras, I don't go "what's wrong with the light?" I go "What's wrong with the camera?" As a creative, you want a light to be as unbiased as possible so that your big choices--camera and lens--are consistent and predictable across every shooting scenario. A light that only looks good on one kind of camera is not
  7. I should have mentioned this in my other post, but TLCI is not the best metric to evaluate lights on. Like CRI, it can be "gamed" through particular tuning of the light. SSI is my preference.
  8. If you want a value that measures how lights look through a camera specifically, that's what TLCI is for.
  9. You're going to get accumulated error by averaging all the scores--which each have their own margin of error--into a single score. The error of one value on it's own is not that big a deal, but you could potentially get a misleading value when they're all factored together. Unless you are ensuring your instruments are calibrated and accurate, this will be a problem. What is the issue with SSI? It's just that the numbers aren't high enough for LEDS? That's kind of the point, the numbers aren't supposed to favor any one light source--they're just supposed to tell it like it is. Regardl
  10. 1000% test, and try to break it in your test--shoot close to the screens, at sharp angles, etc. to account for every scenario. If you're forced to not have genlock, use a 144 degree shutter and limit vertical camera moves. Make sure the screens you use are high quality--Roe BP2 or BO2 ideally--and that they have a low scan rate. Video panels usually run at either 1920 or 3840hz (they know that's confusing) so you have refresh rate for days, but the actual time that the screen takes to refresh is a large factor. The shutter "actuation" speed of film cameras may not play nice with it.
  11. Andy Jarosz


    I think the camera is still in "open beta," as it were. It seems that they're holding off on releasing specs until they're confident they're not going to change. Which is VERY un-Red--I'm glad to see them being a little more conservative this time.
  12. In this case, it has everything to do with the new CFA. Other cameras will either line bin (pixel skip) to get lower resolutions using the full sensor size, or window the sensor--both have major drawbacks. There are also cameras that will downscale in camera, but you can't do that in a RAW workflow. The new CFA is symmetrical across the sensor, so rather than skipping lines, they can skip clusters of photosites. And since the sensor is so dense, there is essentially no penalty for doing so--using just 4K worth of photosites on this 12K sensor is essentially going to give you the same pixe
  13. Hey Dan, Roe Black Pearl 2 panels are the standard for production.
  14. The rod to lens center height is standardized, but there are sometimes exceptions. It's always best to double check.
  15. It's definitely in the form factor of traditional diffusion, but there's definitely something else going on. It's clearly not a louver or eggcrate, so it really has to be something akin to a holographic lens. I have a sheet of this at my shop, I might have a microscope somewhere I could take a look at it under! There are a lot of LEDs with individual lenses over the diodes, any fixture that uses 5mm-style for example has a lens built into the LED itself. Another example would be an Astra. But you're right, they do leave multiple shadows.
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