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Patrick Casey

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About Patrick Casey

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  • Occupation
    Producer

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  • Website URL
    http://www.casey.se
  1. There's a product called Terranex that I used once to scale up sdx900 material for a cinema commercial. It gave surprisingly good results. I believe that they have both HW and SW solutions. I don't know any more details about it since I didn't handle the process. You'll just have to google for it. I know that some people that (at least used to) hang out at DV.com knew a lot about it.
  2. Hey there Phil, What sort of recorder is it? Also, have you had any chance to look at the Codex recorders? All the best,
  3. Hey there, I've been doing quite a bit of roto work lately and I've noticed a strange optical artefact that I was hoping someone could explain the nature of. Now this material originated on film so I don't think that it has anything to do with video compression or the suchlike. Sometimes when an actor quickly moves over an object that has well-defined lines (a window in this case) it seems that in the trail of the motion blur from the actor the lines _bend_ in the direction that the motion is going towards. I can't post any stills since the movie isn't released yet but if someone's seen this sort of thing before and know what it is then I'd be happy. It's not important for my work right now, but it'd be fun to know. Cheers,
  4. I actually thought that the Red footage at IBC looked a lot like a still from a Canon 5D. If I can get footage similar to that of a 5D at 120 frames/sec then I'll be happy as can be.
  5. This was possibly one of the strangest things you could say to a person that you wanted to be your employer. Your next film should be a documentary about Carlos. I would def. watch it.
  6. Heh, I actually worked as a game designer on that system when Target Games had their studios in Edinburgh (1998). There was talk of a movie then, and there was even a trailer made (which was terrible), but then Target went belly-up. Anyway, good for you Phil. What exactly will you be doing as digital imaging technician? I've seen the title mamy times and always wondered what it was.
  7. Go to: http://tinyurl.com/a3buv (microsoft.com) and you'll find good definitions of different video sizes. If you scroll down on that page you'll find all the numbers you can eat. Actually, looking at that page now I can see that uncompressed 4:4:4 is not in there, but let's just say that it's a lot. Probably more than you can eat.
  8. When will there be a chance to see the movie in Euroland? Looking forward to it.
  9. Sterling work. Love to see what you'll do in the future.
  10. I'm wondering if you mean the J3? I can't find a Sony J7 anywhere. Well I can actually, but it seems to be a mobile phone or something. Anyway, the J3 SDI did what I wanted it to do, so cheers buddy.
  11. Shopping around for a used Digibeta VTR but I'm having problems finding info and reviews. Does anyone have any recommendations for which ones to look for and which ones to avoid? Cheers,
  12. From memory I think they keep them pretty diffuse, which is what I would choose to do if I didn't have the previous material to match it with. But I'll have a look at it just in case. If nothing else I get to re-experience "Noooooooooooo!".
  13. I think you're right, it will prob. be murder. But I guess that's why they're paying somebody else to do it. :D
  14. You know what? That's not a bad idea. I might actually have to try that. Good call man. Well, the rest of the material was shot on Varicam, but I guess there's no reason for not shooting film for these sequences. Is there any reason apart from added colour info. to shoot on film for this scene? I didn't know that green spills more than blue. Since this shot will be a comp. extravaganza anyway I might be able to do just this actor (and the poor lad that he bashes over the head) on blue and then do the rest on green. The original reason for shooting on green was that there's a lot of blue banners, clothes and other stuff around.
  15. Hey there people, We're in the process of shooting a couple of pick-ups and since the outdoor location is no longer available (it's the wrong season and there has been a heavy storm since the original d.o.s so all the trees are lying down...) the producers have decided that we're doing it on a sound stage against a green screen. I've got good backplates and references, it's just that one of the scenes is a fight scene where one of the characters is wearing a fairly shiny suit of armour. I've shot tons of green screen before but I've never been confronted with anything this shiny before. It's even to the point where you can sometimes distinguish the features of characters surrounding the person wearing the armour. So not only will the armour pick up every speck of green on set (which I have no idea how to handle) but I'm also struggling with how I will comp in believable reflections in the armour. I thought about possibly hitting the armour with magenta to get rid of the green and then CC:ing it, but then I'm struggling to get the surroundings into the reflections. I though that I could maybe first pull a key to get the main alpha and then use the colourinfo in the reflections to somehow get the reflections on there. Any ideas? Or should I just tell them that it's not going to happen without some serious compositing efforts (the frame by frame roto adventure)? Thanks in advance.
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