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Shit- and hit-list for 2007.


Adam Frisch FSF

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Coming towards the end of the year and inspired by another thread, allow me to tell you what I think is right - and wrong - to do in 2007. Tongue obviously firmly planted in cheek. :P

 

poop LIST:

 

Big focus pulls are on my "no I don't want to do that"-list for 2007. I'm getting really tired of pulling extreme focus from foreground objects to background stuff on long lenses to force some shallowness into the picture and to mask the fact that you're more often than not working on a format that has too much inherent DOF built in (16mm, HD, Video). It's a misuse of the format forced on by trying to emulate 35mm shallow DOF. It's vulgar, it's tasteless, it's "hey, look at me". Who says you have to pull focus to the one who's talking in frame, anyway? Enough.

 

Dutch angles. Sorry, you're still in the dog house and not likely to come back in anytime soon.

 

Editing. Cover in camera - pan, tilt, dolly to tie scenes together. It's sloppy to cut afterwards, do it in camera.

 

Circular track. Must. Die. Now.

 

Wide angles for close-ups. They had it right 70 years ago when they figured out that poeple just don't look good in wide angles when you're close. Don't fight the system. Accept.

 

Toplight. It's lovely when done right, but has become this safe zone for sloppy DP's. It's a bit like wearing jeans. But sometimes it's nice to dress up and do something else.

 

16x9 framing. It's all what I hate in a format - there simply to please some DVT at some TV-station or standards body. Just die.

 

Handheld.

 

HIT LIST:

 

Underlight is back in from the dog house. You just have to do it right, make it soft and nice.

 

Frontlight. This much maligned backwards cousin has come into town to stay. Accept him into the family. Don't just let him stay with all his music video relatives, bring him into the feature film family as well.

 

Tracking shots without panning or tilting. You track through stuff, start low and boom up to find the end frame, i.e. letting the grip frame for you. Panning and tilting particularly screw up stuff on circular tracks, but they do so to a lesser degree on straight track too. And it ain't pretty. I only want to see straight vertical and horizontal lines in the frame from now on.

 

:blink: :D

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Don't know if it's what Tim had in mind when he wrote this but I fell my self like many directors/editors - esp. in short movies - don't pay enough attention on how the shots create rythm and try to create it afterwards. If this is what he ment, I second that. I hate it when you are asked to do a slow tracking shot on stage though you try to say 'look, it's too long, we should shorten it or make it faster" and the director insists, and then, you see that the shot was cut at the editing, breaking the rythm you've given, like pasting a steady shot after it, since the tracking shot doesn't stop before it's cut... arrgh !

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I'll tell what has bugged me the most this year -- and I know it's completely dramatically motivated and the people involved are top-notch talents -- but documentary realism applied to fiction is really starting to bore me silly.

 

I watched some "important" movie shot mostly in available light with multiple handheld cameras on long lenses and I started to wish someone would just COMPOSE a frame for once, in a WIDER shot where you could see the action that was WELL-STAGED. It seems too easy just to let all the action play and set-up cameras in the four corners on zoom lenses and tell the operators to have at it and grab all the coverage.

 

Mainly it was the fact that most of these movies are made up in tight snippets with no sense of space or place that gets on my nerves.

 

Overuse of close-ups therefore is tied to the first thing I listed that bugs me. And tied to that: close-ups that are tighter than dramatically motivated.

 

The understandable need to cater to the vanity of actors to the point where no shot has any contrast to it is another pet peeve. Some of these actresses are fairly attractive people so why must every interesting line, wrinkle, facial flaw that gives them character be erased through flat lighting?

 

Overuse of dialogue -- after hundred years of cinema, many screenwriters are still too in love with the sound of their own dialogue that they write, to the point where many couldn't make a plot point happen visually if you put a gun to their head.

 

As far as wide-angle versus longer lenses, or what direction the light comes from, if it looks good, I don't have a bias for one versus the other.

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Huh?

 

Editing qulity has really gone down a lot over tha past decades. Like David mentioned - they rely too much on close-ups nad fast pace to get away with it. But not only that, 99,99999% of the edited dialogue sequences I see on TV or in movies cut to the one speaking. In a close-up. You rarely see a cut linger on the reaction of the one not speaking although that would be just as valid.

 

I just miss gutsy directors like John McTiernan, David Fincher, Spielberg who allow a scene to be cut in camera. In Fight Club there's tons of shots going something like this: CU of Norton, PAN OFF to reveal Durden coming down stairs, PAN BACK to CU of Norton as he turns around, we TRACK into the kitchen following him to reveal Marla at the sink. Die Hard is another very good example of this technique - or any of Spielbergs films for that matter.

 

Now, this is scary for directors to do because it means they don't allow themselves any options - they can't cut to that B and C-camera to cover their ass, because then that has a domino effect on everything else. It also means they're imposing editing and pacing decisions on their editor, something that is not always welcomed.

 

To use that technique requires some planning and some thinking and some serious thought on how to pace films beforehand - and I think the storytelling benefits from it.

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On top of everything, overbearing sound design/mixing/scoring destroys even movies that have been thoughtfully composed, lit, art directed. For over a decade now NLE's in the hands of folks with no sense of what good coverage or classical editing techniques can do... have been destroying mainstream audiences' palates. But the way each gesture or transition is met with with some kind of thunderous underscoring nowadays compounds the crime.

 

Lumet's Find Me Guilty was a shocking, refreshing anachronism this year. Fluidly choregraphed master shots and cuts that resounded rather than jerked you from one universe to another. Even Spielberg and Scorsese have forgotten how to be this nimble and economical.

 

It's a bad year when an Almodovar melodrama is about the subtlest piece of work in consideration for major awards.

 

Random gripes.

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I'll tell what has bugged me the most this year -- and I know it's completely dramatically motivated and the people involved are top-notch talents -- but documentary realism applied to fiction is really starting to bore me silly.

 

I watched some "important" movie shot mostly in available light with multiple handheld cameras on long lenses and I started to wish someone would just COMPOSE a frame for once, in a WIDER shot where you could see the action that was WELL-STAGED. It seems too easy just to let all the action play and set-up cameras in the four corners on zoom lenses and tell the operators to have at it and grab all the coverage.

I have found the same thing when watching many of these films. This pseudo-documentary look is getting old very fast. The only person who used to do it well is Michael Mann. In films like 'The Insider' and 'Ali' he created a look that on the surface felt like documentary, but in fast it was very composed and well thought out, in fact quite stylized. His shots became very expressive, because he took this documentary approach one step further and created a unique style that was very expressionistic.

 

Unfortunately he is quite alone in that respect, because most directors/cinematogrpahers do not push the medium in any form, in fact they seem happy to resort to the same shooting-by-numbers that has been around for decades and just bores me to death.

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I'll tell what has bugged me the most this year -- and I know it's completely dramatically motivated and the people involved are top-notch talents -- but documentary realism applied to fiction is really starting to bore me silly.

 

I watched some "important" movie shot mostly in available light with multiple handheld cameras on long lenses and I started to wish someone would just COMPOSE a frame for once, in a WIDER shot where you could see the action that was WELL-STAGED. It seems too easy just to let all the action play and set-up cameras in the four corners on zoom lenses and tell the operators to have at it and grab all the coverage.

 

Mainly it was the fact that most of these movies are made up in tight snippets with no sense of space or place that gets on my nerves.

 

Overuse of close-ups therefore is tied to the first thing I listed that bugs me. And tied to that: close-ups that are tighter than dramatically motivated.

 

The understandable need to cater to the vanity of actors to the point where no shot has any contrast

 

to it is another pet peeve. Some of these actresses are fairly attractive people so why must every interesting line, wrinkle, facial flaw that gives them character be erased through flat lighting?

 

Overuse of dialogue -- after hundred years of cinema, many screenwriters are still too in love with the sound of their own dialogue that they write, to the point where many couldn't make a plot point happen visually if you put a gun to their head.

 

As far as wide-angle versus longer lenses, or what direction the light comes from, if it looks good, I don't have a bias for one versus the other.

 

Could you maybe say what this "important" movie was? Because I saw "Half Nelson" which did basically exactly what you just described, but I thought it worked beautifully for the story, it was a really honest movie and it worked.

I'm not trying to argue anything, I'm definitely no where near your level of film knowledge, I guess I am just curious as to what film you are describing.

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Could you maybe say what this "important" movie was? Because I saw "Half Nelson" which did basically exactly what you just described, but I thought it worked beautifully for the story, it was a really honest movie and it worked.

I'm not trying to argue anything, I'm definitely no where near your level of film knowledge, I guess I am just curious as to what film you are describing.

 

When something works, it works. Most of time when it doesn't work, it's because the material is weak enough for you to start staring at the technique.

 

I won't mention the movie because I know the people involved and I like them and their work, and they are better filmmakers than me. My complaint anyway isn't particularly directed at that film, but just that occasionally straight realism when shot in a fake documentary style bores me. Not always. I like realism in lighting, for example. I just get annoyed by that Quisinart style of directing where you ingest several hours of multiple camera footage into a computer and "find" the point of the scene in the footage. That makes sense for a documentary but it can seem lazy for narrative fiction if not done well.

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I won't mention the movie because I know the people involved and I like them and their work, and they are better filmmakers than me.

Did you tell them in private?

 

I always feel free to speak my mind on Hollywood films because I don't intend to work there anyway ;)

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Overuse of dialogue -- after hundred years of cinema, many screenwriters are still too in love with the sound of their own dialogue that they write, to the point where many couldn't make a plot point happen visually if you put a gun to their head.

 

I'd re-word that to overuse of BAD, extrainious dialogue. Well written, well motivated dialogue can be down right inspirational. That's one thing I miss about old movies, the beautiful use of language. In our video gaming, MTV world, the art of writing great cinematic dialogue seems to be considered passe' and old fashioned, set by the roadside like so much refuse in favor of attending to the adrenaline addicted needs of every ADD afflicted 14 year old with a bad attitude and an overly extravegent allowance for the sole purpose of squeezing every last dime out of some souless over-hyped, blood drenched, FX laddened summer release who's only reason for existence is to serve as a sequel maternity ward. In the hands of skilled actors, well written movie dialogue can bring a depth and breth to a piece that simply can't be told in visuals alone. However, in the hands of some marginally talented hack writer with a low self esteem fueled obcession to prove himself by festidiuosly committing to paper what he believes to be every single profound thought he has ever had in his life, reguardless of any requirements the story may demand, Dialogue becomes the sledge hammer at an arciological dig where a dental pick SHOULD have been used. So many unskilled writers seen to try to patch up a badly written, poorly thought out storyline with inane dialogue and a preposterious turn of phrase that it borders on the criminally neglegent. But then again what the Hell do I know? I'm poor and thy're rich, Go figure! B)

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Sure, great dialogue well-acted is a joy.

 

But I would say that the Number One problem with the stack of scripts I read each year is that they are talky and non-visual, as if someone on a budget has decided that the only type of movie he can afford to make involves two guys sitting in a diner talking, or two girls in their apartment talking. And talking. And talking. And these writers aren't Shakespeare or even Mamet, and the actors often won't be Olivier or even DeNiro.

 

A couple of scenes like that would be fine, but to read one three-page talky scene followed by another followed by another, culminating in the big ten-page talky scene until the movie is over, and then to read a dozen scripts like that, and you can see why I get fed up as a cinematographer looking for an opportunity to shoot more than shots of people talking...

 

The problem is that too many writers don't know how to advance plot and lay out exposition except through dialogue, when dialogue should be there more to develop character and reveal emotional states.

 

There is a real art to writing for the cinema that seems to be becoming a lost art and what we're left with are basically wannabee TV sitcom scripts.

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Ken Loach and sometimes Mike Leigh also shoot a "documentary way" and don't use all these ENG tricks...

 

Kore-eda Hirokazu also shoots in a "documentary way" (the background he comes from) but has a very classical sense of structure (check out the haunting, sad "Nobody Knows" from a few years ago) and is not "pushy poiny" with the camera...

 

I agree with other posts here -- too much obliteration of space to no end. (Fincher in his defense disects it for a reason, there's a logic to it).

 

-Sam

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I agree with other posts here -- too much obliteration of space to no end. (Fincher in his defense disects it for a reason, there's a logic to it).

 

Ridley Scott is also good at fracturing and chopping up space in tight telephoto shots without losing a sense of place and atmosphere. Partly because the fractured, compressed, chaotic quality is part of the nature of the setting, like the city in "Blade Runner." Michael Mann is good at that too, where a small detail can tell you more about the setting than a wide shot. The difference with those two is that the tight shots aren't a bunch of conventional talking-head close-ups. In "The Insider" sometimes the tight shot is of the back of someone's neck & ear...

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Overuse of dialogue -- after hundred years of cinema, many screenwriters are still too in love with the sound of their own dialogue that they write, to the point where many couldn't make a plot point happen visually if you put a gun to their head.

 

Agree. It got a lot worse after Pulp Fiction, basically. Then everybody was convinced cool dialogue was the path to nirvana and the only worthwile way to write scripts. It spawned a whole pseudo-cooltalk-gunplay genre that just bores me to the core. Everyone else seems to love it, though. The trend is STILL with us more than 10 years later - just have a look at this:

 

http://www.apple.com/trailers/universal/sm...cal_medium.html

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Hey guys,

 

On the dialogue thing: Script writing is a feaky critter. You sit at a computer, scenes are playing out in your head. You have to stuff the essence of those scene into a bunch of words, "Yakety-yakety-yak" in hopes that the point will survive and eventually translate into a movie that doesn't stink. At first glance you think that a script is something that is shot, relatively, as is- it often can't be and usually shouldn't and here's why: When you're writing you have only description and dialogue to put down. Camera and editing directions are taboo and just not done at the scripting stage. The writer is forced to put down more than the scene, eventually, really requires. The writer has to inform the director as well as provide the lines for the actors. The writer has to inform the director through only description and dialoque. That's not much to work with to communicate complex stories and character interactions. It falls upon the director to find the purpose of the scenes and translate all those words into a scene that makes sense as a movie.

 

In a way, a script is an idea queing device. It gives the actors and director a textual/verbal recipe, if you will. There's just no way a bunch of words on a page can stand as anything close to a movie. It has to be interpreted. Sure, that sounds obvious. Here's the point, a script is inherently going to be wordy. It has to be to get its points across through its very limited means. If a director doesn't understand that, all those words may end up on screen. We think this is a problem now. It is so obvious in those old Hollywood/factory movies that you half expect the actors to speak their stage directions, "Oh, Billy... fade to black."

 

For me, the mark of genius in a good script writer is the ability to use as few words as needed to get the point accross and still give the actors and director the critical information they need to turn the recipe into a damn fine cake.

 

 

On Adam's other points, I am generally in agreement. I especially agree with David on the whole shakey-cam/reality school of production. On the other hand: (hang in there on this): Before I went to art school to get my largely useless BFA in Graphic Design, I had strong notions of what was good art and what was crap. After five years of school including quite a few art history courses, I realized that I was just shooting myself in the foot in my prior assesment of art. I think it is the same in movie-making. There is a tendency for anyone to choose sides or settle on one camp stylistically. I tend to do that. We all are choosey. However, I would like to think of myself as I am in art. I appreciate different styles and wouldn't limit my brushes or palette. I feel as long as my angle, lens, et al choices serve the story, then, what the hell- use 'em. I used to say, "I wouldn't be caught dead zooming." Now, "I could zoom there."

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My problem with dialog in many contemporary films (and a huge number of "Indies" unfortunately) has less to do with quantity (my own films have no dialog, but I like Eric Rohmer..) than it does with the fact scripts and characters seem to come from other movies, television - at a remove from real life (if it still exists :blink: )

 

Everything mediated by media so to speak.

 

For 2007 I suggest screenwriters give up their DVD collections (I can help here :D ), skip the seminars, uninstall scriptwriting programs - join the Peace Corps, or Merchant Marine, hop freight trains....

 

-Sam

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I just don't think every story element of a movie has to be driven by the dialogue, except in rare cases.

 

In relation to this, I was just watching the doc "Billy Wilder Speaks" and he mentioned that he learned a couple of lessons from Ernst Lubitsch. "Most screenplays tell you that two plus two equals four, or one plus three equals four, etc. Lubitsch would say 'all you need to give the audience is two plus two... let them add it up!' "

 

Unfinished business, subtext, and ambiguity should not be feared in writing.

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I just don't think every story element of a movie has to be driven by the dialogue, except in rare cases.

 

In relation to this, I was just watching the doc "Billy Wilder Speaks" and he mentioned that he learned a couple of lessons from Ernst Lubitsch. "Most screenplays tell you that two plus two equals four, or one plus three equals four, etc. Lubitsch would say 'all you need to give the audience is two plus two... let them add it up!' "

 

Unfinished business, subtext, and ambiguity should not be feared in writing.

 

 

And in conglomerate-driven Ho'wood since the 1970's, unfinished business, subtext and ambiguity have been siphoned out of even their most "serious" prestige pictures. You get everything the movie's about in the first five minutes, mostly in voiceover or exposition spoken by characters.

 

Folks aren't looking back to the 70s and the late silent era out of mere nostalgia. Those were times when the art form reached a peak of sophistication only to devolve rapidly with the introduction of new technologies and shifting business priorities.

Edited by Steven C. Boone
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