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Color Control Panel


Anthony Schilling

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I'd like to put together a new color grading setup this year without breaking the bank. I've been using Sony Vegas for 12 years and it's great. But now that I'm working with mostly raw negative, the mouse route is killing me! I really need something like this:

http://www.bhphotovideo.com/bnh/controller/home?O=&sku=900827&gclid=CNPRjriJ5soCFQ6naQodnmEPrQ&is=REG&ap=y&m=Y&A=details&Q=

 

Can anyone recommend a good track ball setup and grading package for home use?

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I'm a long time Sony Vegas user as well. I mostly use Color Balance and Color Corrector for grading. Are there features inside Da Vinci that will make the grading easier or better?

 

And so, would the correct path be; footage into da vinci, and then Vegas for edit?

It's actually the control panel I need more than Da Vinci. Unfortunately the panel I want doesn't seem to be compatible with Sony Vegas. The Vegas color corrector plug-in is an incredible tool, works wonderful with flat scan color negative. But the fine tune adjustments required get too painstaking after a while when using a mouse. I would like nothing more than to access the tools in SV with a hands on piece of hardware.. If there's a control panel someone has used in conjunction with Vegas, i'd like to hear about it.

 

I downloaded the free version of Da Vinci 12 last night. Apparently my graphics card doesn't have the memory needed to run it properly. I'm looking for a 8GB card, then probably only use it for color grading and stick with Sony Vegas for all my basic editing. It seems unclear right now if Sony will come out with a Vegas 14.

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Are there features inside Da Vinci that will make the grading easier or better?

 

Yes, You have the basic primary color wheels and curves, but also keyers, power windows, trackers, reframing tools, and effects available in one window, and they are all keyframable. Also many tools like LUTs, scopes, frame grabs, lots of ways to monitor. And a way to save a library of complex grades so that once you build a look you can apply to the rest of clips as a starting point.

 

It is a node-based program, so basically you build a node tree from input to output for each shot. The benefit to nodes as opposed to layers is that by applying one or two corrections per node, you can easily toggle secondary corrections on and off. It becomes a lot easier to do a primary, and then isolate different parts of the frame and make separate corrections with the full suite of tools. The different types of nodes (serial, parallel, outside) available makes it easy to do whatever you want.

 

Workflow - It depends on the project, but usually you would edit with the raw footage first, then export an XML file out of your NLE. Import that XML into Resolve, reconnect the media, and then your editing timeline pops up and you just color and render the frames in your final cut. If you want to do a one-light dailies pass first before sending the footage to editorial, you can color full takes and render out but that will take up more disk space. Or if you want to send out a single clip of the whole timeline with audio for approval cuts, you can do that as well. I like the program a lot.

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I'm using a 2012 Retina MacbookPro with 16GB RAM and an Nvidia GT650M graphics card with only 1GB of vRAM. Works ok, would be a lot smoother with a faster card but I got through a feature and a few web series with it. It won't handle SonyRaw or Arriraw, but most everything else is ok.

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The bottom line is that resolve doesn't specifically do anything special, or anything that's not been available in a lot of other software since the mid-90s. What makes it most useful is the way the tools are presented, which makes it possible to perform the usual tasks of grading in such a way that you won't grow old and die during the process. You can grade in After Effects - hell, After Effects does massively more than resolve, at least in terms of direct image manipulation.

 

Perhaps I say this because I realised perhaps quite early that the photoshop-style tools that started to become standard in NLEs in the mid to late nineties essentially facilitated grading. At the time this was hotly denied by both equipment vendors and their customers, the facilities, but it quickly became obvious that the writing was on the wall for companies like Da Vinci. Even now, popular though resolve is, I return again and again to the thought that the actual toolset is probably something that most NLEs could bolt on without too many real problems, and would solve a lot of interoperability problems in so doing.

 

In short, if you're operating on the assumption that Resolve is a bit of an esoteric pain in the neck that doesn't offer anything particularly unique or technologically novel, and that the effort of learning such a squirrelly piece of software is not adequately rewarded by its feature set... Well...

 

You might not be alone.

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I downloaded Resolve 12 and quickly learned that this software is totally GPU dependent. My images come up in the Resolve timeline looking like minced meat, then I keep getting an error "GPU is full". So I ordered a new card last night with 4GB of RAM and max rez of 4K. It should suffice 1080P and 2K with ease I hope.

 

I got to see all the tools and the tutorial, this should be just what I need for color grading. It may even eliminate the need for a panel. But when it comes to editing and effects, I'm sticking with Vegas all the way. I really despise the "clip bin" approach that most NLE's try to push. With Vegas I can just drop and entire video file in my timeline and go to town, then save the project under one file name. If I need anything else, I can grad it with explorer no problem.

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Yes, one of the things I like least about Resolve is the amount of admin it throws at you.

 

In Premiere I can drag-and-drop a file into a bin and thence onto the timeline. I can load a project simply by loading a project. It should always be this easy.

 

I suspect the Resolve approach is based on largely historical requirements of specialised storage setups for high-bandwidth work - those things just aren't necessary anymore.

 

P

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I absolutely love Davinci. A great way, concerning the Dailies and the Hard-Drive-Space issue, is to create a basic Look in Resolve, then export the LUT and load it e.g. in Premiere via the Lumetrie Effect. For (very) small projects I often end up generating a LUT in Davinci, then applying it in Premiere to a Correction Layer on top of everything and then I use effects like curves on single clips that need some finessing.

 

I personally don't like the final cut (not the program) export to Davinci solution too much, as I often have clients changing their minds at the last second, so being able to fix stuff very late in the project without creating a mess is always nice. Haven't really looked too much into this though yet, as I don't usually need it, so I am sure there is a way to manage this more easily.

 

By the way, it runs okay on a 15" Early-2011 8GB 2xSSD Setup with a AMD Radeon HD 6490M 256 MB for my purpose, involving some keying / tracking and usually not more than, say, 20 nodes, on DSLR footage à la Nikon D810, if that info helps.

 

Edit: Just realized that this is sorta off-topic. Sorry about that.

Edited by Maximilian Motel
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There is an Edit page in Resolve where you can make adjustments to the edit if necessary. On the current project I'm coloring, the editor sent a scene with a lot of 2-3 frame cuts. Unfortunately, they were on a second track above the track 1 so the app got confused and missed some clips when exporting. I ended up consolidating everything onto track 1 in the Edit page and re-exporting. Took two minutes.

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I suspect the Resolve approach is based on largely historical requirements of specialised storage setups for high-bandwidth work - those things just aren't necessary anymore.

 

Um, unless you're dealing with lots of high bandwidth material. Like we do. Every day.

 

I don't find Resolve to be nearly as onerous as some software we use, such as PFClean, which is totally overwrought in its project management. We use Resolve a lot like we used to use FCP - make a quick project, drop a file in, render it out. It's one of the quickest ways to get a DPX sequence into Quicktime that I'm aware of.

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I'd like to put together a new color grading setup this year without breaking the bank. I've been using Sony Vegas for 12 years and it's great. But now that I'm working with mostly raw negative, the mouse route is killing me! I really need something like this:

http://www.bhphotovideo.com/bnh/controller/home?O=&sku=900827&gclid=CNPRjriJ5soCFQ6naQodnmEPrQ&is=REG&ap=y&m=Y&A=details&Q=

 

 

I don't have any experience with the Avid panel myself, but people like them. Also look at Tangent's Element panels, which are modular, so you can add them as you need to expand. They're more expensive up front, but very nicely built. They're also coming out with a new panel, the Ripple, in April. It's entry level and less expensive than the Element, but it gives you three trackballs and three sets of rings, which covers a lot of what you'd do with a panel. Ripple-Feb-16.jpg

 

I use a JLCooper Eclipse with Resolve 11, and I love it. Very responsive, most functions we need to deal with are mapped to the panel, and it's nicely laid out.

 

Grading with a panel is a completely different experience than using the mouse. Completely. You have no idea until you do it, how much of a pain it is to do this kind of work with the usual interfaces. It's absolutely worth getting one if you're going to do any serious grading.

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Thanks Perry, that's a really great option. I was kind of leaning toward the Element vs the Avid. But the pic you posted is the Ripple! I really like the design but had to look around for it. It appears to only be available from one seller, and the price looks too good to be true. Has it been officially released?

http://www.avalive.com/Tangent-Devices/Ripple/236999/productDetail.php?utm_source=googleBase&utm_medium=feed&utm_content=Ripple&gclid=CjwKEAiA__C1BRDqyJOQ8_Tq230SJABWBSxnYR9lUE5RWdwjVYPsHGVGZ5Yo6Pr34axq4_KElt3rNRoCy2fw_wcB

Edited by Anthony Schilling
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Apparently it's on the verge of release at a target price of $350. I'll hold out and wait for the initial reviews, but it looks like just the right thing at just the right time. It might it might have a hub available for Sony.

https://www.cinema5d.com/tangent-ripple-350-color-grading-control-panel/

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Apparently it's on the verge of release at a target price of $350. I'll hold out and wait for the initial reviews, but it looks like just the right thing at just the right time. It might it might have a hub available for Sony.

https://www.cinema5d.com/tangent-ripple-350-color-grading-control-panel/

 

Latest update from Tangent that i saw was that they haven't finalized deals with resellers yet. I'm sure the usual suspects will have it - B&H and the like. It's meant to be entry level, so I'd expect it to come in at less than half the cost of their full-featured trackball panel, which does a lot more than the Ripple. Looks like a nice choice though.

 

They say it's shipping in April and they'll be demoing it at NAB.

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I love resolve 12, infact I work exclusively in it except for special effects round trips to fusion or after effects. I have been editing and grading in it and its fantastic working in the same package. I'm going to pick up the new Tangent soon as it comes out, will make grading a real pleasure not having to use a mouse to fidget with the UI for the most common tasks.

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Oh I am 100% a mouse guy, in every sense, but when it comes to very subtle adjustments of color and levels in DR the trackball is really nice, it just intuitively makes sense when dealing with the primaries for color correction etc. Hence the additional surface which is another tool in conjunction with the mouse.

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With color negative film, all my own stuff requires almost shot by shot adjustments. I also do some community/barter work, not professional just what i can do for people in town with what i have. I've been busier with more negative film on that end lately. So it's kind of a natural and necessary step. I like the idea of starting off with something simple too. It's appears to have all the control i will need just like any other panel, but without too many confusing extras.

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  • 2 months later...

I use a Tangent Wave, which I bought used for a little less than $800 about 6 months ago. The panel has served me well, and I'd recommend it for anyone on a lower budget. I see they are coming out with a new 'Ripple' device in the next month or so - but at $350 I'd proceed with caution. The Wave feels cheap enough, I cannot imagine what a device that costs 1/5 the price will offer. Also keep in mind that the Ripple only has the three wheels and accompanying knobs, so it lakes some of the functionality you'd like to have in a control panel.

 

Though if you cannot afford the $1,500 for a new Wave, or cannot find one used - then the Ripple may well serve you well.

 

Another option which is slightly cheaper than the Wave is to go with a Tangent Element panel. It has the ability to be expanded organically over time as you need additional functionality. The TK panel is about $1,300 which includes your wheels and some basic functionality. Beyond that, you can expand it with additional modules until you have spent about $3,000 to outfit a fully functional color board as pictured here:

 

element_lg.jpg

Edited by Landon D. Parks
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I played with the Ripple a bit at NAB this week. For $350 it's well worth it for most people who are just getting into grading, or need something compact, either for on-set use or because a full panel takes up too much real estate. Obviously it's missing a lot of functionality you'd have on a full Tangent Element setup, but it's 1/10 the price ($350 vx $3300). So there will be tradeoffs.

 

The device appears to software as if it was an Element tk, so anything that supports that panel should work with the Ripple.

 

The trackballs feel basically the same as the Element Tk, but the rings are different. Still, it's a nice unit for the price. Doesn't feel as cheap as you might expect. I've never used the Wave, but I've read reports from people who have that the Ripple feels less "plasticy" than the Wave. Even though it's plastic.

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