Tim Nuttall Posted December 1, 2009 Share Posted December 1, 2009 Hi all, I have a miniature shoot coming up on an arctic base at night built in 1:96 scale. According to my calculations using the classic frame rate formula, the model would need to be shot at 235 fps to achieve normal gravity. The only base motion I would anticipate would be smoke from buildings and possibly blowing snow from "heavy" winds. Also, there maybe some F/G snow, but that could be an optical added later as that wouldn't necessarily be miniaturized. My questions are: - Besides a Phantom, what film gear could shoot at this high a frame rate? (It's a 35mm show by the way) - Do you think we could cheat the frame rate back to say 150 fps and still get away with realistic blowing snow? Any suggestions or experiences are greatly appreciated. Thanks. Link to comment Share on other sites More sharing options...
James Steven Beverly Posted December 1, 2009 Share Posted December 1, 2009 I'm trying to figure out how you're going to make 1:96 scale snowflakes. Your model makers are gonna have one hell of a time! I would worry too much about using an ultra high frame rate for something like that effect. I'd go for something that looks right. MAYBE put your model in a fish tank filled with water and maybe use milk or something like that to wash over the base OR use white smoke and small fan to gently blow the white smoke or talcum powder over the base. I mean is this a shot of the snow blowing over the base from a distance as in they are caught in a snow storm or is this you are close enough to see the show build into drifts? Here, take a look at these snow storms and extrapolate from that what a snow storm would look like from a bird's eye view (I'm assuming the shot's going to be from a higher angle as the scale is 1:96): Link to comment Share on other sites More sharing options...
Brian Dzyak Posted December 1, 2009 Share Posted December 1, 2009 Hi all, I have a miniature shoot coming up on an arctic base at night built in 1:96 scale. According to my calculations using the classic frame rate formula, the model would need to be shot at 235 fps to achieve normal gravity. The only base motion I would anticipate would be smoke from buildings and possibly blowing snow from "heavy" winds. Also, there maybe some F/G snow, but that could be an optical added later as that wouldn't necessarily be miniaturized. My questions are: - Besides a Phantom, what film gear could shoot at this high a frame rate? (It's a 35mm show by the way) - Do you think we could cheat the frame rate back to say 150 fps and still get away with realistic blowing snow? Any suggestions or experiences are greatly appreciated. Thanks. I'm no expert with miniatures, but ILM is and the attached image is from their book, http://www.amazon.com/Industrial-Light-Mag...2799&sr=1-2 page 112. I hope that helps a little! :) Link to comment Share on other sites More sharing options...
Brian Dzyak Posted December 1, 2009 Share Posted December 1, 2009 This forum won't let me upload the image, no matter how absurdly tiny I make it. I'll put it on my server and provide a link soon. Link to comment Share on other sites More sharing options...
Brian Dzyak Posted December 1, 2009 Share Posted December 1, 2009 Ok, here it is http://www.dzyak.com/miniaturecalculation.jpg Link to comment Share on other sites More sharing options...
Premium Member David Mullen ASC Posted December 1, 2009 Premium Member Share Posted December 1, 2009 If the smoke element is forcing you to shoot the miniature at high speed, which in turn is not allowing you to stop down the lens enough... I'd add the smoke later in post. Getting a believable depth of field is the most critical part (that and the lighting but I assume you are shooting this miniature outdoors.) As for blowing snow, I suspect blowing white powder of some sort might float and drift correctly when shot at high speed. Link to comment Share on other sites More sharing options...
Premium Member Stephen Williams Posted December 1, 2009 Premium Member Share Posted December 1, 2009 Photosonics 4ER does upto 360 FPS, 4ER+ upto 425 FPS Link to comment Share on other sites More sharing options...
John Holland Posted December 1, 2009 Share Posted December 1, 2009 Why is the miniature so small , ? build a bigger one then you wont have to hire expensive cameras to shoot it !! Link to comment Share on other sites More sharing options...
Tim Nuttall Posted December 2, 2009 Author Share Posted December 2, 2009 Why is the miniature so small , ? build a bigger one then you wont have to hire expensive cameras to shoot it !! Thanks for all the great responses. The miniature is built to this scale mainly for cost and space restrictions. I think I may do some tests at 120 or 150 fps to see if it could still sell the blowing snow. Link to comment Share on other sites More sharing options...
Steve Wallace Posted December 2, 2009 Share Posted December 2, 2009 ...I suspect blowing white powder of some sort... White powder of some sort? That could get expensive David. :huh: Link to comment Share on other sites More sharing options...
Premium Member Phil Rhodes Posted December 2, 2009 Premium Member Share Posted December 2, 2009 Miniature snow effects annoy me. I've seen more than one instance of people building a model that is, to scale, about four miles deep, then wanting it to be snowing. Of course, any amount of snow more than one flake a minute will reduce visibility to far less than the depth of the miniature, so what tends to happen is that they make it snow near the camera, then magically not snow anywhere else. Please don't do that. P Link to comment Share on other sites More sharing options...
Will Earl Posted December 2, 2009 Share Posted December 2, 2009 Just a thought - the smoke from the buildings and the snow from the storm might require different frame-rates in order to look like they have the correct (aesthetically speaking) movement. These things typically get done with a filmed or cg element because there is more control over the shot. But if your going for it in one and it's a static shot then you might be able to retime the shot so it's slower or faster. Link to comment Share on other sites More sharing options...
Mei Lewis Posted December 11, 2009 Share Posted December 11, 2009 Ok, here it is http://www.dzyak.com/miniaturecalculation.jpg You can derive that formula using equations of motion and the assumption that the miniature will look the same as the real world if things take the same amount of time to move the same distance in the miniature as they would in the real world. That is, if when playing back they take the same number of frames. I can write it up if anyone is interested. Link to comment Share on other sites More sharing options...
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